Your browser doesn't support javascript.
Show: 20 | 50 | 100
Results 1 - 15 de 15
Filter
1.
International Journal of Fashion Design Technology and Education ; 16(1):119-129, 2023.
Article in English | Web of Science | ID: covidwho-2309100

ABSTRACT

Known for being passionate about fashion, Chinese Generation Z (CGZ) is a powerful consumer group in the China fashion market today, but a psychological shift in their perceptions has been driven by COVID-19, arousing the attention of the fashion field. As visual product, fashion product elicits consumers' emotional reactions. Existing research in fashion design has noted consumers' emotional needs but still lacks focus on them in specific cultural contexts. To fill the gap, we employed a Kansei Engineering (KE) method to detect consumers' emotional responses to fashion design. This study uncovered CGZ's preferences, perceptions of fashion styles, and demographic influence. Further, we clustered CGZ's emotional needs into four classifications based on the relationship between the participants and dressing, others, and the environment. This study serves as a theoretical guideline for fashion design by translating consumers' emotional needs into a conceptual framework.

2.
55th Annual Hawaii International Conference on System Sciences, HICSS 2022 ; 2022-January:3803-3812, 2022.
Article in English | Scopus | ID: covidwho-2303292

ABSTRACT

Technology solutions to mitigate repercussions of the COVID-19 pandemic include tools that provide guidelines and interfaces to guide behavior, reduce exposure to the disease, and enable policy-driven avenues to return to a sense of normalcy (e.g., work and school). This paper takes a design science approach to present the justification, design, development, and early assessment of a return-to-work COVID-19 symptom checker and risk assessor. The system was implemented across 34 institutions of health and education in the US State of Alabama, including over 174k users with >4 million total uses and >86k reports of exposure risk between July 2020 and April 2021. Users complied with use policies between 60-74% of the time, with k-12 schools showing higher compliance than colleges and universities. Using system use data and focus group discussions, findings indicate the system was generally accepted, used regularly, facilitated reduction of disease exposure, and enabled a path back to work and school. © 2022 IEEE Computer Society. All rights reserved.

3.
20th International Conference on Information Technology Based Higher Education and Training, ITHET 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2269533

ABSTRACT

This paper reports on the design, development and first use experience of Mariotel: a free-software project for deploying virtual remote computer science labs simply accessible from ordinary web browsers. Mariotel platform has been developed during the first generalized lockdown period due the Covid-19 pandemic situation. Simplicity has been the main principle that guided the design and development process of Mariotel. We show that this principle has largely contributed to the quick adoption of this new platform. The system has been successfully used at USPN since 2020. 42 different teachers have used the platform in order to supply ensure 9989 lab sessions, each has in average three hour duration. © 2022 IEEE.

4.
Tourism Case Studies ; 13(19), 2023.
Article in English | CAB Abstracts | ID: covidwho-2286327

ABSTRACT

Universities are facing increased pressure to meet industry demands for work-ready graduates capable of succeeding in the future of work. In response, attention has been directed to experiential learning techniques and employability skill development within the curriculum. However, the success of such an approach relies on the ability to secure synergistic and sustainable partnerships with industry and community. This case explores the connections between technical, discipline-based skills learned in an undergraduate event management unit and transferable, generic employability skills developed by students in the course of their experiential learning. The unit is offered at Western Sydney University (WSU), Australia and features an extraordinary partnership with charity organisation Northcott Disability Services. The case study details the unique design features of this learning experience and how it contributes to positive stakeholder outcomes. This includes changes made in response to the Covid-19 pandemic.

5.
17th IFIP WG 94 International Conference on Implications of Information and Digital Technologies for Development, ICT4D 2022 ; 657 IFIP:332-344, 2022.
Article in English | Scopus | ID: covidwho-2173698

ABSTRACT

This paper explores notions of resilience and adaptability in the context of the design, development and pilot of a mobile phone application, COVID-Aware, for enhancing risk awareness during the COVID-19 pandemic. Through an interdisciplinary team approach, we explore the utilization of an information and communications technology platform in supporting resilience and wellbeing at the individual and collective levels among community members. The study integrated data models, that were developed in Jamaica to predict the risk of COVID-19, with existing epidemiological models developed for COVID-19 in different parts of the world. Participants' perspectives on adapting to the use of the app on their mobile devices assisted with exploring ways to share visualisations of this data, and their views of adaptations to health protocols provided feedback for participatory development of the app. The use of the mobile application to support risk awareness, assessment and potential choices, and implications for resilience are discussed. © 2022, IFIP International Federation for Information Processing.

6.
2021 Universitas Riau International Conference on Education Technology, URICET 2021 ; : 160-164, 2021.
Article in English | Scopus | ID: covidwho-2052111

ABSTRACT

The purpose of Development of Integrated Adobe animate-Based Media with Malay Music in Metabolism Materials in the Covid-19 Pandemic Era in terms of validity and practicality is to make it easier for students to understand the material. This study uses development research (R&D) with the ADDIE model consisting of Analysis, Design, Development, Implementation, and Evaluation. Data was collected through a questionnaire. The population in this study were all 12th grade students of senior high school in Rambah Hilir and the sample was 40 students using the Total Sampling Technique. After analyzing the needs and designing Adobe animate-based learning media, the research continued to the development process. At this stage the media is validated by three experts, namely, material experts, media experts, and pedagogic experts. The results showed that the developed media was quite valid from the validation of material, media, and pedagogic experts of 4.44 with a very valid category. The results of the limited trial obtained a score of 84.15 in the good category and the practicality test obtained a score of 90.42 which can be categorized as very practical. Integrated Android-Based Learning Media Malay music on Metabolism Materials that has been developed meets the criteria of validity and practicality. © 2021 IEEE.

7.
International Journal of Fashion Design, Technology & Education ; : 1-11, 2022.
Article in English | Academic Search Complete | ID: covidwho-2051066

ABSTRACT

Known for being passionate about fashion, Chinese Generation Z (CGZ) is a powerful consumer group in the China fashion market today, but a psychological shift in their perceptions has been driven by COVID-19, arousing the attention of the fashion field. As visual product, fashion product elicits consumers’ emotional reactions. Existing research in fashion design has noted consumers’ emotional needs but still lacks focus on them in specific cultural contexts. To fill the gap, we employed a Kansei Engineering (KE) method to detect consumers’ emotional responses to fashion design. This study uncovered CGZ’s preferences, perceptions of fashion styles, and demographic influence. Further, we clustered CGZ’s emotional needs into four classifications based on the relationship between the participants and dressing, others, and the environment. This study serves as a theoretical guideline for fashion design by translating consumers’ emotional needs into a conceptual framework. [ FROM AUTHOR] Copyright of International Journal of Fashion Design, Technology & Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites or posted to a listserv without the copyright holder's express written permission. However, users may print, download, or email articles for individual use. This may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full . (Copyright applies to all s.)

8.
129th ASEE Annual Conference and Exposition: Excellence Through Diversity, ASEE 2022 ; 2022.
Article in English | Scopus | ID: covidwho-2046431

ABSTRACT

The HSI (Hispanic Serving Institution) ATE (Advanced Technological Education) Hub 2 is a three-year collaborative research project funded by the National Science Foundation (NSF) that continues the partnership between two successful programs and involves a third partner in piloting professional development that draws upon findings from the initial program. The goal of HSI ATE Hub 2 is to improve outcomes for Latinx students in technician education programs through design, development, pilot delivery, and dissemination of a 3-tier professional development (PD) model for culturally responsive technician education at 2-year Hispanic Serving Institutions (HSIs). The project seeks to do this by developing the awareness and ability of faculty to appreciate, engage, and affirm the unique cultural identities of the students in their classes and use this connection to deepen students' belonging and emerging identities as STEM learners and future STEM technicians. This paper shares the research foundations shaping this approach and the methods by which faculty professional development is being provided to develop this important and sensitive instructional capability in participating faculty. The tiered PD model features a scaffolded series of reflective and activity-oriented modules to incrementally enrich the instructional practices and mindset of HSI STEM educators and strengthen their repertoire of strategies for engaging culturally diverse students. Scaffolding that translates culturally responsive theory to practice spans each of the four distinct topic modules in each tier. Each topic module in a tier then scaffolds to a more advanced topic module in the next tier. Tier 1, Bienvenidos, welcomes HSI STEM educators who recognize the need to better serve their Latinx students, and want guidance for small practical activities to try with their students. Tier 2, Transformation through Action, immerses HSI STEM educators in additional activities that bring culturally responsive practices into their technician training while building capacity to collect evidence about impacts and outcomes for students. Tier 3, Engaging Community, strengthens leadership as HSI STEM educators disseminate results from activities completed in Tiers 1 and 2 at conferences that attract technician educators. Sharing the evidence-based practices and their outcomes contributes to achieving broader impacts in the Advanced Technological Education or ATE Community of NSF grantees. Westchester Community College (WCC), the first 2-year HSI in the State University of New York (SUNY) 64 campus system, is piloting the 3-tier PD model using virtual learning methods mastered through previous NSF ATE work and the COVID-19 context. During the pilot, over 20 WCC technician educators in three cohorts will develop leadership skills and practice culturally responsive methods. The pilot will build capacity within WCC STEM technician programs to better support the diversity of students, industry demand for a diverse workforce, and WCC's capacity for future development of technician education programs. This first paper in a three part series describes the program goals and objectives, the 3-Tier PD model, and reports initial results for Cohort A's engagement in the first three modules of Tier 1. © American Society for Engineering Education, 2022.

9.
3rd IEEE Conference on VLSI Device, Circuit and System, VLSI DCS 2022 ; : 269-274, 2022.
Article in English | Scopus | ID: covidwho-1985511

ABSTRACT

With the development of mankind and growth of our civilization, more and more need is felt for exploration of and working in hazardous environments. The fast development of technology and capability to perform complex computing has made it possible for mankind to remotely perform some work which would otherwise require manual working in close proximity of hazardous environment. Thus mankind has been able to develop remotely controlled vehicle to explore the hazardous environment. A semi-autonomous Remotely Operated Vehicle (ROV) is developed in the present work. A webcam and sensors mounted on the ROV transmits the picture of the immediate neighbourhood and data collected by sensors, to the computer stationed in a remote control room using a Arduino and a few other modules. The picture and sensor data are presented to the operator by a Man Machine Interface. The operator remotely controls the movement of the ROV using a Joystick interfaced to the computer. The ROV has been successfully tested in an infectious disease ward ( like covid ward) of a hospital to deliver medicine, food, clothes and goods to the patients who are suffering from infectious disease by a health care person controlling the ROV from a remote control room. © 2022 IEEE.

10.
1st International Conference on Electrical, Electronics, Information and Communication Technologies, ICEEICT 2022 ; 2022.
Article in English | Scopus | ID: covidwho-1874284

ABSTRACT

The recent outbreak of the COVID-19 pandemic resulted in the suspension of outpatient services in various hospitals and healthcare facilities, including tertiary hospitals. This has elicited interest in development of novel, low-cost solutions with a quick turnaround time for tele-consultation that patients can use to consult with doctors using mobile devices. This paper presents the design, development and implementation perspectives for such a tele-consultation system developed for tertiary care hospitals in India. The comprehensive application includes workflows for patients, doctors and healthcare workers on both web and mobile devices. Patients or healthcare workers can raise tele-consultation requests that can be approved by doctors. Consultation through video-calling and Electronic Health Record (EHR) compliant clinical prescriptions can be generated from the solution using clinician's speech. It has been deployed at various tertiary hospitals in India on a pilot basis and the deployment outcomes indicate positive acceptance and adoption of the solution. The paper also focuses on emerging technologies that can be integrated with such solutions, including blockchain based Electronic Health Records (EHR) management and cloud-based deployments that leverage advances in communication networks such as enhanced Mobile Broadband (eMBB) and low-latency provisions in 5G for improving Quality of Service (QoS) and user experience. © 2022 IEEE.

11.
4th International Conference on Inclusive Technology and Education, CONTIE 2021 ; : 82-88, 2021.
Article in English | Scopus | ID: covidwho-1769553

ABSTRACT

The present work comprises the conceptualisation, design, development and validation of the software called 'Jiaminchií', created to support educational processes in times of COVID-19 and the recovery of the Muniche language. The Muniches are an endangered indigenous Peruvian nation located in the province of Alto Amazonas in the Loreto region. The research group proposes as educational tools the use of mobile software applications to continue with the educational service in indigenous communities, which is a complex problem in Peru, considering the limitations and conditions generated by the Covid-19 pandemic. The application has been conceptualised based on the basic contents for learning the Muniche language (review of the dictionary and other documentation), the community of Villa Muniche has been visited and the participation of one of the 3 speakers has been achieved through the generation of a sound bank based on the prioritised contents. The validation included a test group with children from indigenous communities. Two groups were formed, the first used the software and the second received the same contents using the traditional method. Among the most important results, it can be mentioned that the use of the 'Jiaminchií' application in the education of the indigenous communities of Alto Amazonas overcomes a series of limitations typical of schools in the indigenous communities of the Peruvian Amazon. © 2021 IEEE.

12.
14th International Conference on Interactive Digital Storytelling, ICIDS 2021 ; 13138 LNCS:333-337, 2021.
Article in English | Scopus | ID: covidwho-1604798

ABSTRACT

This paper describes the design, development, and implementation of an alternate reality game (ARG) created by a small team of graduate students in the Digital Media program at the University of Central Florida. The paper specifically focuses on how social distancing as a result of the COVID-19 pandemic hindered traditionally collaborative college campus environments and what techniques the team took to overcome those limitations in order to create a fun and engaging experience for players. The solution for overcoming those limitations included designing an ARG that promoted a sense of involvement by framing the game as a student-run organization for those interested to join. Through the utilization of engaging puzzle games, fictional narratives, and online platforms, the ARG known as the Fairy Investigation Club was a unique medium for collaboration and involvement in the face of a global pandemic. © 2021, Springer Nature Switzerland AG.

13.
4th International Conference on Electrical, Electronics, Informatics, and Vocational Education, ICE-ELINVO 2021 ; 2111, 2021.
Article in English | Scopus | ID: covidwho-1604447

ABSTRACT

The Covid-19 pandemic has had a major impact on the world of education. One of the impacts is related to the learning process of electrical circuits. Online lectures make students have difficulty in studying electrical circuit courses. An appropriate learning media is needed as a solution to overcome these problems. This study aims to develop electrical circuit learning media using virtual simulations and determine the feasibility of applying the media. This type of research is research and development with the ADDIE model. The stages of development carried out are Analyze, Design, Development, Implementation, and Evaluation. The research was conducted at the Electrical Engineering Education Study Program, Faculty of Engineering, UNY. The virtual simulation used is a Falstad circuit simulation. This simulation can be accessed online or offline. In this research, the focus is on developing learning media using online Falstad simulation. The results showed that 1) the electric circuit learning media using virtual simulations can run well, 2) based on user trials, the electrical circuit learning media using virtual simulation is classified as very feasible. © 2021 Institute of Physics Publishing. All rights reserved.

14.
National Seminar of Physics Education 2021, SNPF 2021 ; 2104, 2021.
Article in English | Scopus | ID: covidwho-1604042

ABSTRACT

Now, this is referred to as the industrial era 4.0, which is present simultaneously as the era of disruption. Therefore, this study aims to produce Electronic Student Worksheets of Physics (eSWoP) with the help of Sway to use PhET Simulations on physics learning about temperature and heat. This research was conducted using ADDIE (Analyze, Design, Development, Implementation, and Evaluation) research methods. The sample for the application of eSWoP used in the study was 86 students aged 16-18 years from a province in Indonesia. The result of this study is a PhET-assisted eSWoP teaching material that can be used through various electronic devices, using PhET simulations that can help students understand physics subjects at temperature and heat. In the questionnaire given to students, information was obtained that eSWoP media is useful, easy to use and can increase students' learning motivation. It was suggested that eSWoP technology could be a powerful and effective tool to enable students from the physics lesson into the inquiry process. Moreover, the implications of using eSWoP for teaching physics and recommendations for further studies are also discussed in this study. © 2021 Institute of Physics Publishing. All rights reserved.

15.
Biochem Mol Biol Educ ; 49(1): 32-37, 2021 01.
Article in English | MEDLINE | ID: covidwho-985961

ABSTRACT

The year 2020 will forever be remembered as a season of pandemic teaching due to rising COVID-19 infections. Institutions of higher learning abruptly changed from in-person to online in attempts to minimize COVID-19 spread. Due to this, we created and taught online cell biology labs in response to the COVID-19 campus shutdown. Our virtual cell biology lab course emphasized molecular and cellular biology methods that can be used to study cells. Our report includes cell biology lab descriptions, learning outcomes, skills learned, lab set up and format, virtual tools used, lab sources, and lessons learned. We show how creative online lab alternatives can provide students valuable scientific learning experiences when in-person learning is not possible.


Subject(s)
COVID-19 , Cell Biology/education , Education, Distance , Pandemics , SARS-CoV-2 , Humans
SELECTION OF CITATIONS
SEARCH DETAIL